#include "smUniformMatrix4f.h"

namespace ShaderManager
{

smUniformMatrix4f::smUniformMatrix4f(GLuint program_id, const char* uniform_name, const float tab[16])
: smUniform(program_id, uniform_name), val(tab)
{

}

void smUniformMatrix4f::load()
{
	glUniformMatrix4fv(id,1,false,val);
}

}